57 دقیقه
1405/2/25
توضیحات
Not exactly. But their runaway success with games like Wordle says something bigger about the way we live now. (Part one of a series, “We Are All Gamers Now.”)
- SOURCES:
- Alex Hardiman, chief product officer at The New York Times.
- Jonathan Knight, S.V.P. and general manager for New York Times Games.
- Eric Zimmerman, game designer, professor of game design at the N.Y.U. Game Center.
- RESOURCES:
- "Wordle Is a Love Story," by Daniel Victor (New York Times, 2022).
- The Rules We Break: Lessons in Play, Thinking, and Design, by Eric Zimmerman (2022).
- Thinking Inside the Box: Adventures with Crosswords and the Puzzling People Who Can't Live Without Them, by Adrienne Raphel (2020).
- The Grasshopper: Games, Life and Utopia, by Bernard Suits (2005).
- Rules of Play: Game Design Fundamentals, by Katie Salen Tekinbas and Eric Zimmerman (2003).
Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
اپیزودهای محبوب این پادکست

227. Should Everyone Be in a Rock Band?
Freakonomics Radio
اپیزود 227
45 دقیقه
1394/8/21

216. How to Make a Smart TV Ad
Freakonomics Radio
اپیزود 216
30 دقیقه
1394/5/29

459. Let’s Be Blunt: Marijuana Is a Boon for Older Workers
Freakonomics Radio
اپیزود 459
35 دقیقه
1400/2/2

142. The Troubled Cremation of Stevie the Cat
Freakonomics Radio
اپیزود 142
46 دقیقه
1392/7/22

642. How to Wage Peace, According to Tony Blinken
Freakonomics Radio
اپیزود 642
1 ساعت و 6 دقیقه
1404/5/3
